Hexen: Beyond Heretic

Hexen: Beyond Heretic
DeveloperRaven Software
Publishersid Software (PC)
R-Comp Interactive (RISC OS)
Bethesda Softworks (2025 release)
DirectorBrian Raffel
ProducerJohn Romero
DesignersEric C. Biessman
Michael Raymond-Judy
ProgrammersBen Gokey
Paul MacArthur
Chris Rhinehart
ArtistsShane Gurno
Brian Pelletier
Brian Raffel
ComposerKevin Schilder
SeriesHeretic
EngineDoom engine
PlatformsMS-DOS, Mac OS, PlayStation, Sega Saturn, Windows, Nintendo 64, RISC OS
Release
October 30, 1995
  • MS-DOS
    • NA/EU: October 30, 1995
    Deathkings of the Dark Citadel
    • NA: March 22, 1996
    • EU: September 3, 1996
    Mac OS
    • NA: June 27, 1996
    PlayStation
    • EU: March 21, 1997
    • NA: May 16, 1997
    Saturn
    • EU: March 21, 1997
    • NA: March 31, 1997
    Windows
    • NA: March 31, 1997
    Nintendo 64
    • NA: June 25, 1997
    • EU: Late 1997
GenreFirst-person shooter
ModesSingle-player, multiplayer

Hexen: Beyond Heretic is a 1995 first-person shooter video game developed by Raven Software and published by id Software for MS-DOS. It is the sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb.

Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience.

In 2025, Hexen was re-released alongside its predecessor Heretic by Bethesda Softworks with a brand new expansion titled Vestiges of Grandeur.