Hexen II
| Hexen II | |
|---|---|
| Developer | Raven Software |
| Publisher | id Software |
| Director | Brian Raffel |
| Producer | Steve Stringer |
| Designer | Eric C. Biessman |
| Programmers | Rick Johnson Ben Gokey |
| Artist | Brian Pelletier |
| Composer | Kevin Schilder |
| Engine | Modified Quake engine |
| Platforms | Windows, Mac OS |
| Release | Windows Portal of Praevus Macintosh
|
| Genre | First-person shooter |
| Modes | Single-player, multiplayer |
Hexen II is a 1997 first-person shooter game developed by Raven Software and published by id Software for Windows. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.