Hexen II

Hexen II
DeveloperRaven Software
Publisherid Software
DirectorBrian Raffel
ProducerSteve Stringer
DesignerEric C. Biessman
ProgrammersRick Johnson
Ben Gokey
ArtistBrian Pelletier
ComposerKevin Schilder
EngineModified Quake engine
PlatformsWindows, Mac OS
ReleaseWindows
  • NA: September 11, 1997
  • EU: September 19, 1997
Portal of Praevus
  • NA: March 20, 1998
  • EU: 1998
Macintosh
  • NA: July 2002
GenreFirst-person shooter
ModesSingle-player, multiplayer

Hexen II is a 1997 first-person shooter game developed by Raven Software and published by id Software for Windows. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.