Nintendo 64

Nintendo 64
A charcoal-gray Nintendo 64 console (right) with a solid gray controller
CodenameProject Reality
Also known as
  • Ultra 64 (prerelease title)
  • SK: Hyundai Comboy 64
DeveloperNintendo IRD
ManufacturerNintendo
TypeHome video game console
GenerationFifth
Released
  • JP: June 23, 1996
  • NA: September 29, 1996
  • EU/AU: March 1, 1997
  • CHL/BR: December 10, 1997
Introductory price
  • US$199 (equivalent to $410 in 2025)
  • £249.99 (equivalent to £470 in 2023)
Discontinued
  • WW: 2002
Units sold
  • WW: 32.93 million (details)
    • NA: 20.63 million
    • JP: 5.54 million
    • EU/AU: 6.75 million
Media
CPUNEC VR4300 @ 93.75 MHz
Memory4 MB RDRAM (8 MB with Expansion Pak)
Removable storage32 KB Controller Pak
GraphicsSGI RCP @ 62.5 MHz
Sound
Controller inputNintendo 64 controller, 4 ports
PowerSwitching supply, 12 & 3.3 V DC
Online services
Dimensions260 × 190 × 73 mm (10.24 × 7.48 × 2.87 in)
Weight1.1 kg (2.43 lb)
Best-selling gameSuper Mario 64 (11.62 million)
PredecessorSuper Nintendo Entertainment System
SuccessorGameCube
RelatedNintendo 64DD
iQue Player

The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, in Europe and Australia on March 1, 1997. It was Nintendo's third major home console, following the Super Nintendo Entertainment System, and competed with Sony's PlayStation and the Sega Saturn in the fifth generation of consoles.

Nintendo began developing the N64 in 1993 in collaboration with Silicon Graphics. Named for its 64-bit CPU, the N64 features a coprocessor that processes graphics and sound separately, allowing for 3D graphics. The N64 controller was the first to include a thumbstick as a standard feature, and the console includes four controller ports for multiplayer games. Accessories include the Expansion Pak to boost system RAM from 4 to 8 MB, the Rumble Pak for force feedback, and the Controller Pak, a memory card. In Japan, Nintendo released the 64DD, a peripheral that adds internet connectivity and enables expanded, rewritable data storage via proprietary magnetic disks. It was a commercial failure and was never released internationally.

The N64 received acclaim for its hardware and technical innovations. The American news magazine Time declared it 1996's "Machine of the Year". Nintendo sold 32.93 million N64s; while it was a major success in North America, it underperformed in Japan and Europe. Nintendo's decision to use ROM cartridges rather than optical discs, was to reduce loading times and software piracy concerns. However, it also alienated third-party developers due to cost and storage constraints, with many opting to prioritize PlayStation development. This contributed to a relatively small library of 388 games and required Nintendo to rely on its major first-party franchises such as Mario and The Legend of Zelda, as well as games by second-party developers such as Rare.

The N64 outsold the Saturn, but sold far less than the PlayStation. Nintendo discontinued the N64 in 2002, following the release of its successor, the GameCube. In retrospect, video game journalists regard the N64 as one of the most iconic game consoles. Several N64 games, such as Super Mario 64 (1996), GoldenEye 007 (1997), and The Legend of Zelda: Ocarina of Time (1998), have been listed among the greatest and most influential video games. Nintendo has rereleased many N64 games for its subsequent consoles via the Virtual Console and Nintendo Classics services. The N64 was the last major cartridge-based home console until the Nintendo Switch in 2017.