Yoshi's Story

Yoshi's Story
North American box art
DeveloperNintendo EAD
PublisherNintendo
DirectorHideki Konno
ProducerTakashi Tezuka
DesignerKatsuya Eguchi
ProgrammerMasaru Nii
ArtistShigefumi Hino
ComposerKazumi Totaka
SeriesYoshi
PlatformsNintendo 64, iQue Player
ReleaseNintendo 64
  • JP: December 21, 1997
  • NA: March 10, 1998
  • PAL: May 10, 1998
iQue Player
  • CHN: March 25, 2004
GenresPlatform, action-adventure
ModeSingle-player

Yoshi's Story is a 1997 platform game published and developed by Nintendo for the Nintendo 64. It was released in Japan in December 1997, and worldwide the following year. The game has been subsequently re-released on the Wii, Wii U, and Nintendo Switch.

Development was handled by Nintendo EAD and led by Hideki Konno and Takashi Tezuka. It was the first Yoshi platformer not to be produced nor directed by Shigeru Miyamoto, although he contributed design ideas and acted as supervisor for the game. The score was composed by Kazumi Totaka, who provided the voice of Yoshi in the game. As a follow-up to the Super NES game Yoshi's Island, it continues within the platform genre with similar gameplay. However, Yoshi's Story is more puzzle-oriented, with most challenges being tied to the strategic achievement of a high score. Taking place within a pop-up storybook, the game features vivid pre-rendered 3D graphics, illustrating worlds that are crafted from different materials, such as cardboard, fabrics, plastic, and wood. The game received mixed reviews from critics, who responded unfavorably to its low difficulty level, although its art style, audio, and graphics were praised.