Virtua Fighter 2
| Virtua Fighter 2 | |
|---|---|
Japanese arcade flyer | |
| Developer | Sega AM2 |
| Publisher | Sega |
| Director | Yu Suzuki |
| Producer | Yu Suzuki |
| Designer | Kazuhiro Izaki |
| Programmer | Toru Ikebuchi |
| Composers | Takenobu Mitsuyoshi Takayuki Nakamura Akiko Hashimoto |
| Series | Virtua Fighter |
| Platforms | Arcade, Sega Saturn, Genesis/Mega Drive, R-Zone, Windows, PlayStation 2, iOS, PlayStation 3, Xbox 360 |
| Release | November 1994
|
| Genre | Fighting |
| Modes | Single-player, multiplayer |
| Arcade system | Model2 A-CRX |
Virtua Fighter 2 (Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting game developed and published by Sega for arcades. It is the second game in the Virtua Fighter series and the sequel to Virtua Fighter (1993). Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware, which provided a significant upgrade in graphical capabilities. Following its release in arcades, Virtua Fighter 2 was ported to the Sega Saturn in November 1995, while ports for other platforms appeared later.
Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of texture-mapped 3D characters, and was one of the first video games to use motion capture animation technology. It became a major arcade hit, selling more than 40,000 arcade units worldwide, and becoming one of Sega's best-selling arcade games of all time. The Saturn version was also well-received for its graphics and gameplay, becoming a blockbuster hit in Japan and selling relatively well in other markets, with more than 2 million units. The game was succeeded by Virtua Fighter 3 in 1996.