Virtua Fighter 2

Virtua Fighter 2
Japanese arcade flyer
DeveloperSega AM2
PublisherSega
DirectorYu Suzuki
ProducerYu Suzuki
DesignerKazuhiro Izaki
ProgrammerToru Ikebuchi
ComposersTakenobu Mitsuyoshi
Takayuki Nakamura
Akiko Hashimoto
SeriesVirtua Fighter
PlatformsArcade, Sega Saturn, Genesis/Mega Drive, R-Zone, Windows, PlayStation 2, iOS, PlayStation 3, Xbox 360
Release
November 1994
  • Arcade
    • JP: November 1994
    • EU: December 1994
    • NA: January 1995
    Saturn
    • NA: November 30, 1995
    • JP: December 1, 1995
    • UK: January 5, 1996
    • EU: January 1996
    Genesis/Mega Drive
    • NA: November 21, 1996
    • EU: January 1997
    Windows
    • JP: September 5, 1997
    • NA: September 17, 1997
    • EU: September 18, 1997
    PlayStation 2
    • JP: October 14, 2004
    iOS
    • WW: January 20, 2011
    PlayStation 3
    • NA: November 27, 2012
    • JP: November 28, 2012
    • EU: December 5, 2012
    Xbox 360
    • WW: November 28, 2012
GenreFighting
ModesSingle-player, multiplayer
Arcade systemModel2 A-CRX

Virtua Fighter 2 (Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting game developed and published by Sega for arcades. It is the second game in the Virtua Fighter series and the sequel to Virtua Fighter (1993). Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware, which provided a significant upgrade in graphical capabilities. Following its release in arcades, Virtua Fighter 2 was ported to the Sega Saturn in November 1995, while ports for other platforms appeared later.

Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of texture-mapped 3D characters, and was one of the first video games to use motion capture animation technology. It became a major arcade hit, selling more than 40,000 arcade units worldwide, and becoming one of Sega's best-selling arcade games of all time. The Saturn version was also well-received for its graphics and gameplay, becoming a blockbuster hit in Japan and selling relatively well in other markets, with more than 2 million units. The game was succeeded by Virtua Fighter 3 in 1996.