Tom Clancy's Rainbow Six 3: Raven Shield

Tom Clancy's Rainbow Six 3:
Raven Shield
DevelopersUbi Soft Montreal
Ubi Soft Milan
Red Storm Entertainment
PublisherUbi Soft
ProducersMathieu Ferland
Chadi Lebbos
DesignersMike McCoy
Carl Lavoie
ProgrammerEric Bégin
ArtistsCarol Bertrand
Josef Sy
ComposerBill Brown
SeriesTom Clancy's Rainbow Six
EngineUnreal Engine 2
PlatformsWindows, Mac OS X, mobile phone
ReleaseWindows
  • NA: March 18, 2003
  • EU: March 21, 2003
Mac OS X
  • EU: October 31, 2003
  • NA: December 17, 2003
Mobile
January 12, 2004
GenreTactical shooter
ModesSingle-player, multiplayer

Tom Clancy's Rainbow Six 3: Raven Shield is a 2003 tactical first-person shooter video game developed by Red Storm Entertainment and published by Ubi Soft for Microsoft Windows and Mac OS X. It is the third entry in the Rainbow Six series. The game's plot follows Rainbow, a secret international counterterrorist organization, as they respond to a wave of terrorist attacks threatening South America.

Based on Unreal Engine 2, Raven Shield is a tactical shooter with realistic properties. Raven Shield moved toward mainstream first-person shooters like Counter-Strike, adapting various features absent in previous versions. These included the ability to see one's weapon while in the first-person view, new weapons and upgrades (including larger magazines and sights), and a revamped multiplayer.

A console version, Tom Clancy's Rainbow Six 3, was developed and published by Ubisoft for the Xbox, PlayStation 2, and GameCube. This iteration of the game features the same basic engine, models, textures, and artwork, but with significantly different game mechanics, gameplay, and storyline.

Due to the console version's success on the Xbox and the popularity of Xbox Live, an Xbox-exclusive semi-sequel was released in 2004 titled Tom Clancy's Rainbow Six 3: Black Arrow. The next full game in the Rainbow Six series, Tom Clancy's Rainbow Six: Lockdown, was released in 2005.