Tom Clancy's Ghost Recon Advanced Warfighter

Tom Clancy's Ghost Recon Advanced Warfighter
DevelopersXbox 360
Tiwak
Ubisoft Paris
Red Storm Entertainment
Xbox
Ubisoft Shanghai
PlayStation 2
Ubisoft Paris
Darkworks
Microsoft Windows
Grin
PublisherUbisoft
ProducersYann Le Tensorer
Pauline Jacquey
DesignersGilles Matouba
Christophe Pic
Christian Allen
Chase Jones
ArtistJean-Christophe Alessandri
WriterGérard Lehiany
ComposerTom Salta
SeriesTom Clancy's Ghost Recon
EngineDiesel (PC) Unreal Engine 2 (Xbox)
PlatformsXbox 360, Xbox, PlayStation 2, Microsoft Windows
ReleaseXbox 360
  • NA: March 7, 2006
  • EU: March 10, 2006
Xbox
  • NA: March 7, 2006
  • EU: March 17, 2006
PlayStation 2
  • NA: March 30, 2006
  • EU: March 31, 2006
Microsoft Windows
  • NA: May 2, 2006
  • EU: May 5, 2006
GenreTactical shooter
ModesSingle-player, multiplayer

Tom Clancy's Ghost Recon Advanced Warfighter is a 2006 tactical shooter video game developed and published by Ubisoft. It was released for the Xbox 360, Xbox, PlayStation 2 and Microsoft Windows. As in previous Ghost Recon games, players command their team while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

The game places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later in 2007. The Xbox 360 version was released for Xbox One backwards compatibility in 2018.