TimeSplitters: Future Perfect
| TimeSplitters: Future Perfect | |
|---|---|
| Developer | Free Radical Design |
| Publisher | Electronic Arts |
| Directors | Stephen Ellis David Doak |
| Programmers | Hasit Zala Joe Moulding |
| Artist | Tristan Reidford |
| Writers | Andrew Lawson, James Cunliffe |
| Composers | Graeme Norgate Christian Marcussen |
| Series | TimeSplitters |
| Platforms | |
| Release | GameCube, PlayStation 2, Xbox |
| Genre | First-person shooter |
| Modes | Single-player, multiplayer |
TimeSplitters: Future Perfect is a 2005 first-person shooter video game developed by Free Radical Design and published by Electronic Arts for the GameCube, PlayStation 2, and Xbox.
TimeSplitters: Future Perfect is the third and final game in the TimeSplitters series, following TimeSplitters (2000) and TimeSplitters 2 (2002). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options, including cooperative gameplay during story mode. Online play was included in both the PlayStation 2 and Xbox versions, which has since been disabled.
Future Perfect, along with the other games in the trilogy, were re-released for PlayStation 4 and PlayStation 5 as a PS2 Classic in 2024, with trophy support, a rewind feature and improved loading times.