The Simpsons: Hit & Run

The Simpsons: Hit & Run
DeveloperRadical Entertainment
PublisherVivendi Universal Games
Producers
  • John Melchior
  • Vlad Ceraldi
DesignerJoe McGinn
Programmers
  • Cary Brisebois
  • Nigel Brooke
  • Darren Esau
ArtistYayoi Maruno-Chorney
Writers
Composers
SeriesThe Simpsons
Platforms
ReleaseGameCube, PS2, Xbox
  • NA: September 16, 2003
  • EU: October 21, 2003
Windows
  • NA: November 11, 2003
  • EU: November 21, 2003
GenresAction-adventure, racing
ModesSingle-player, multiplayer

The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in The Simpsons series of video games.

It follows the Simpson family and their friend Apu Nahasapeemapetilon as they witness many strange incidents that occur in Springfield; security cameras, mysterious vans, crop circles, and a "new and improved" flavour of the popular soft drink Buzz Cola that causes insanity. Taking matters into their own hands, they discover numerous shocking secrets, and soon realise these incidents are part of a larger alien conspiracy, caused by Kang and Kodos. The gameplay largely focuses on varied missions; players often race enemies and interact with supporting characters on timed quests. It also features explorable worlds and side tasks, not unlike 3D Grand Theft Auto titles.

Development of The Simpsons: Hit & Run began in late 2001 as a spiritual successor to Radical Entertainment's previous game The Simpsons: Road Rage. Production was extensive, as the team sought to differentiate it from Road Rage, deeming that their new entry in the franchise required a different direction. It was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and its cast, who helped to craft the story and dialogue. It was released in North America on September 16, 2003, and in Europe on October 21, 2003, for the GameCube, PlayStation 2 and Xbox. It was ported to Windows in North America on November 11, 2003, and in Europe on November 21, 2003.

It received positive reviews from critics. Praise particularly focused on the interpretation of The Simpsons as a video game, its parodical take on Grand Theft Auto III (2001), and graphics, while criticism mostly surrounded some aspects of gameplay, such as bugs and glitches. It is often considered to be the best Simpsons tie-in game. It was also a commercial success, with recorded sales of over 3 million worldwide by June 2007. It received the award for Fave Video Game at the 2004 Nickelodeon Australian Kids' Choice Awards. On the PlayStation 2, GameCube, and Xbox, it earned Greatest Hits, Player's Choice, and Platinum Hits respectively.