Tales of Rebirth

Tales of Rebirth
Japanese PS2 cover art
DeveloperNamco Tales Studio
PublishersNamco
Namco Bandai Games (PSP)
DirectorsEiji Kikuchi
Kiyoshi Nagai
Akiyoshi Sarukawa
ProducerMakoto Yoshizumi
DesignerKazuya Ishizuka
ArtistMutsumi Inomata
WriterHiramatsu Masaki
ComposersMotoi Sakuraba
Shinji Tamura
SeriesTales
PlatformsPlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: December 16, 2004
PlayStation Portable
  • JP: March 19, 2008
GenreAction role-playing game
ModesSingle-player, Multiplayer

Tales of Rebirth is a Japanese action role-playing game developed by Namco Tales Studio and published by Namco for the PlayStation 2. It is the sixth main entry of the Tales series of video games. Set in a world populated by humans (Huma) and beast people (Gajuma), it follows the adventures of Veigue Lungberg, a human whose friend Claire Bennett is kidnapped by agents of Agarte, heir to the throne of the kingdom of Karegia. Setting out to rescue Claire, Veigue and those who join him becomes entangled in escalating racial conflicts consuming the land.

As with previous Tales games, it features an action-based battle system, called the Three-Line Linear Motion Battle System. The game was developed by the 2D Tales development unit Team Destiny. The characters were designed by Mutsumi Inomata, who had previously worked on Tales of Destiny. The scenario, written by Hiramatsu Masaki, dealt extensively with issues of coexistence between races and ethnic conflicts. The game was released for the PlayStation 2 on December 16, 2004, and then later ported to the PlayStation Portable on March 19, 2008.

The game has received positive reviews and strong sales in Japan, with the PlayStation 2 version eventually selling over 600,000 units and the PSP re-release selling over 83,000. Western sites have been positive about the game, though neither version of the game has received English localizations.