Tales of Destiny 2

Tales of Destiny 2
Japanese PlayStation 2 cover art
DevelopersTelenet Japan, Wolf Team
Alfa System (PSP)
Publishers
ProducerMakoto Yoshizumi
ArtistMutsumi Inomata
WriterGekko
ComposersMotoi Sakuraba
Shinji Tamura
SeriesTales
PlatformsPlayStation 2
PlayStation Portable
ReleasePlayStation 2
  • JP: November 28, 2002
PlayStation Portable
  • JP: February 15, 2007
GenreAction role-playing game
ModesSingle-player, multiplayer

Tales of Destiny 2 (Japanese: テイルズ オブ デスティニー 2, Hepburn: Teiruzu Obu Desutinī Tsū) is a 2002 action role-playing game, co-developed by Wolf Team and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It was released on PlayStation 2 in November 2002 in Japan, March 2003 in South Korea and August 2003 in Hong Kong and Taiwan. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable, developed by Alfa System, was released in February 2007 in Japan, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release.

The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind. The gameplay uses two-dimensional character sprites and backgrounds, and the battle system is a revamped version of the series' trademark Linear Motion Battle System.

Development began after the release of Tales of Eternia in 2000, taking approximately two years to complete, and was the last Tales game to be developed by the original Wolf Team before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by Mutsumi Inomata, and the music was composed by Motoi Sakuraba and Shinji Tamura. The PSP port was made after a similar port of Eternia met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.