Syberia (video game)

Syberia
DeveloperMicroïds
PublishersMicroïds
The Adventure Company (North America, Windows)
XS Games (Xbox, North America)
DirectorBenoît Sokal
ProducerOlivier Fontenay
DesignersDominic Mercure
Patrik Méthé
ProgrammerRémi Veilleux
ArtistBenoît Sokal
WritersBenoît Sokal
Catherine Peyrot
ComposersDimitri Bodiansky
Nicholas Varley
SeriesSyberia
EngineVirtools
PlatformsWindows, PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, Nintendo Switch. PlayStation 5, Xbox Series X/S
Release
30 May 2002
  • Windows
    • FRA: 30 May 2002
    • EU: 9 August 2002
    • NA: 1 September 2002
    PlayStation 2
    • EU: 28 March 2003
    Xbox
    • EU: 6 June 2003
    • NA: 23 July 2003
    Windows Mobile
    Nintendo DS
    • NA: 25 November 2008
    Android
    • NA: 20 December 2013
    OS X
    • NA: 27 February 2014
    PlayStation 3
    • NA: 2 December 2014
    • PAL: 3 December 2014
    Xbox 360
    • WW: 3 December 2014
    iOS
    • NA: 4 December 2014
    Nintendo Switch
    • WW: 20 October 2017
    Remastered
    PlayStation 5, Xbox Series X/S
    • WW: 6 November 2025
GenreGraphic adventure
ModeSingle player

Syberia is a graphic adventure game, developed and published by Microïds, and released for Windows on 30 May 2002, with the game later ported for PlayStation 2, Xbox, Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It follows Kate Walker, an American lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner. Alongside the main plot, the story also consists of a subplot involving Kate's personal life.

Syberia was a commercial success, with sales above 500,000 units worldwide by 2005. It was acclaimed by critics for its intelligent script and use of graphic design that encompassed elements of Art Nouveau and clockpunk fiction. Its success spawned a franchise that incorporates several sequels and comic book adaptations.

In May 2025, Microids announced that a remaster of the game was in production, which released on 6 November 2025 for PlayStation 5, Windows and Xbox Series X/S.