Super Street Fighter II Turbo
| Super Street Fighter II Turbo | |
|---|---|
Arcade flyer, featuring Akuma | |
| Developer | Capcom |
| Publisher | Capcom |
| Producer | Yoshiki Okamoto |
| Designers | Noritaka Funamizu Haruo Murata |
| Composers | Isao Abe Syun Nishigaki |
| Series | Street Fighter |
| Platforms | Arcade, 3DO, MS-DOS, Amiga, CD32, Dreamcast, Game Boy Advance |
| Release | February 23, 1994 |
| Genre | Fighting |
| Modes | Single-player, multiplayer |
| Arcade system | CP System II |
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a 1994 fighting game developed and published by Capcom for arcades. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II (1993). Like its predecessor, it ran on the CP System II hardware.
Super Turbo introduced new gameplay mechanics, including the addition of combination moves called super combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.
The game was published for 3DO the same year followed by versions for MS-DOS and Amiga. In 1997, conversions were released for PlayStation and Saturn as part of the Street Fighter Collection, and in 2000 for the Dreamcast in as Super Street Fighter II X for Matching Service. A Game Boy Advance version was also made.
While not as commercially successful as previous iterations of Street Fighter II, Super Turbo was well-received by critics and had a major impact on the competitive fighting game community. Super Street Fighter II Turbo still has an active tournament scene to this day, being one of the most popular retro fighting games in modern day tournaments. A remake was published in 2008 for the PlayStation 3 and Xbox 360: Super Street Fighter II Turbo HD Remix.