Super Nintendo Entertainment System
Top: North American Super NES Middle: Japanese Super Famicom Bottom: PAL-region Super NES Other variations are pictured in Casing section. | |
| Also known as | |
|---|---|
| Developer | Nintendo R&D2 |
| Manufacturer | Nintendo |
| Type | Home video game console |
| Generation | Fourth |
| Released | |
| Introductory price |
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| Discontinued | |
| Units sold |
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| Media | SNES Game Pak |
| CPU | Ricoh 5A22 @ 3.58 MHz |
| Memory |
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| Display | 256 × 224, 512 × 224, 512 × 448 |
| Graphics | S-PPU1 and S-PPU2 |
| Sound | Nintendo S-SMP |
| Online services | |
| Best-selling game |
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| Predecessor | Nintendo Entertainment System |
| Successor | Nintendo 64 |
The Super Nintendo Entertainment System (Super NES or SNES), known in Japan as the Super Famicom (SFC), is a home video game console developed and marketed by Nintendo. It was released in Japan on November 21, 1990, in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). A fourth-generation console, the SNES primarily competed with Sega's Genesis in the console war, a fierce battle for market share in the United States and Europe.
Masayuki Uemura, a Nintendo engineer, designed the 16-bit SNES in response to the introduction of the Genesis and NEC's TurboGrafx-16. The SNES had advanced graphical and sound capabilities compared to its competitors, with features such as Mode 7 to simulate 3D perspective and eight-channel ADPCM audio. Its CPU was designed to accommodate ongoing technological innovations by allowing it to interface with enhancement chips, such as Super FX, integrated into game cartridges. Its controller built on the NES's with additional face buttons and two shoulder buttons. Nintendo released many accessories, including the Super Game Boy adapter to play Game Boy games and the Japan-only Satellaview modem peripheral.
Nintendo released the SNES with Super Mario World as a pack-in game. It introduced the SNES relatively late in the fourth generation amidst intense competition with Sega, which positioned the Genesis as the preferable console for adolescents through aggressive youth marketing. Nonetheless, the SNES quickly became a success, helped by Nintendo's retention of key third-party developers such as Capcom, Enix, Konami, and Square. Over 1,700 SNES games were released, and Nintendo loosened its previously strict licensing requirements to better compete with Sega. The release of Donkey Kong Country (1994) helped maintain the SNES's popularity into the 32-bit era. Nintendo sold 49.1 million SNESs, making it the bestselling fourth-generation home console.
Nintendo discontinued the SNES in 2003. Video game journalists regard it as one of the greatest consoles; its library includes acclaimed games such as The Legend of Zelda: A Link to the Past (1991), EarthBound (1994), Final Fantasy VI (1994), Super Metroid (1994), Chrono Trigger (1995) and Yoshi's Island (1995). It remains popular among collectors and retro gamers, and for emulation with programs such as Snes9x and ZSNES. Nintendo has released emulated SNES games through the Virtual Console and Nintendo Classics services and the Super NES Classic Edition dedicated console.