Street Fighter (video game)

Street Fighter
North American arcade flyer
DeveloperCapcom
Publishers
Capcom
  • Amiga, Atari ST, CPC, ZX Spectrum
    U.S. Gold
    C64
    • EU: U.S. Gold
    • NA: Capcom
DirectorTakashi Nishiyama
DesignerHiroshi Matsumoto
ProgrammerHiroshi Koike
ComposerYoshihiro Sakaguchi
SeriesStreet Fighter
PlatformsArcade, ZX Spectrum, Amiga, Amstrad CPC, Atari ST, Commodore 64, TurboGrafx-CD, MS-DOS
Release
August 30, 1987
  • Arcade
    • JP: August 30, 1987
    • EU: August 1987
    • NA: December 1987
    • AS: 1987
    ZX Spectrum
    • EU: April 1988
    C64
    • EU: June 1988
    • NA: September 1988
    Amiga, CPC
    • EU: June 1988
    Atari ST
    • EU: June 1988
    • NA: Late 1989
    TurboGrafx-CD
    • JP: December 4, 1988
    • NA: November 1989
    • EU: 1990
    MS-DOS
    • NA: May 1989
GenreFighting
ModesSingle-player, multiplayer

Street Fighter is a 1987 fighting game developed and published by Capcom for arcades. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.

Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the TurboGrafx-CD was released as Fighting Street in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009.

Its sequel, Street Fighter II (1991), evolved its gameplay with phenomenal worldwide success. Street Fighter also spawned two spiritual successors: Capcom's beat 'em up Final Fight (working title Street Fighter '89) and SNK's fighting game Fatal Fury: King of Fighters (1991), the latter designed by Nishiyama.