Spyro the Dragon
| Spyro the Dragon | |
|---|---|
North American box art | |
| Developer | Insomniac Games |
| Publisher | Sony Computer Entertainment |
| Producers |
|
| Artist | Charles Zembillas |
| Writer | Peter Kleiner |
| Composer | Stewart Copeland |
| Series | Spyro |
| Platform | PlayStation |
| Release | |
| Genres | Platform, action-adventure |
| Mode | Single-player |
Spyro the Dragon is a 1998 platform game originally developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. The first game in the Spyro series stars the title character, a young purple dragon named Spyro, and his dragonfly friend, Sparx, who must journey across the Dragon Kingdom to defeat Gnasty Gnorc, who has overtaken the five dragon Homeworlds by trapping the other dragons in crystal and turning their hoard of gems into an army of minions. Spyro the Dragon is an open-ended 3D platformer, featuring large, sprawling levels in which the player must locate collectable items, among which are gemstones, crystallized dragons, and stolen dragon eggs. Spyro's abilities as a dragon include fire breath, a head-on charging attack, and a mid-air glide, which he can use to scale large distances, all of which must be used strategically to find items and defeat enemies.
Spyro the Dragon began development following the release of Insomniac's debut game, Disruptor, which sold poorly but was generally praised by critics, impressing Universal Interactive enough to encourage them to make a second game. Artist Craig Stitt suggested a game about a dragon, and work began on a new game. Taking inspiration from the film Dragonheart, the game started as a more mature title with a dark, realistic approach. Still, the direction was shifted to have a more whimsical and light-hearted tone to appeal to a wider audience. The game was one of the first on the PlayStation to utilize shifting levels of detail among rendered objects, thanks to a panoramic engine developed by Alex Hastings, which allowed the game's open-ended nature to be fully realized. Stewart Copeland, the former drummer for the Police, composed the game's music, and the titular character was voiced by Carlos Alazraqui, alongside additional voices done by Clancy Brown, Michael Gough , and Jamie Alcroft.
Sony Computer Entertainment released Spyro the Dragon as part of a broader effort to reach younger demographics and compete with the more popular children's platform, the Nintendo 64. Although sales were initially sluggish, it found larger success following the advent of the 1998 holiday season and went on to sell nearly five million copies worldwide, making it one of the best-selling PlayStation games. Critics praised the game's graphics and gameplay, while some noted its low difficulty level. Several reviewers also highlighted the game's unusually long draw distance and rendering techniques on the original PlayStation hardware, with some publications describing the title as influential in the platformer genre. The game established Spyro as a well-known platforming mascot on the PlayStation alongside Crash Bandicoot, and two sequels, titled Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, were later released for the PlayStation in 1999 and 2000, respectively. Although Insomniac gave up development rights to the Spyro series after the third game, the success of the PlayStation titles led to a continued series across various platforms. The game, alongside its two successors, was later remade as part of Spyro Reignited Trilogy in 2018.