Space Harrier

Space Harrier
European arcade flyer
DeveloperSega R&D1
PublisherSega
DesignerYu Suzuki
ProgrammersYu Suzuki
Satoshi Mifune
ComposersHiroshi Kawaguchi
Yu Suzuki
SeriesSpace Harrier
Platform
Arcade
Release
October 2, 1985
  • Arcade
    • JP: October 2, 1985
    • NA: April 1986
    Master System
    • JP: December 21, 1986
    • NA: March 1987
    • EU: August 1987
    CPC, C16, ZX Spectrum
    C64
    Atari ST
    • NA: September 1988
    • UK: November 1988
    Amiga
    • UK: November 1988
    • NA: December 1988
    Turbografx-16
    • JP: December 9, 1988
    • NA: February 1990
    Famicom
    • JP: January 6, 1989
    MS-DOS
    • NA: July 1989
    Game Gear
    • NA: November 1991
    • JP: December 28, 1991
    • EU: December 1991
    32X
    • JP: December 3, 1994
    • NA/EU: January 1995
    • AU: 1995
    Saturn
    • JP: August 9, 1996
GenreRail shooter
ModeSingle-player
Arcade systemSpace Harrier hardware

Space Harrier is a 1985 rail shooter developed and published by Sega as an arcade video game. It was conceived as a realistic military-themed game played in the third-person perspective with a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.

It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's Hang-On). Critically praised for its innovative graphics, gameplay and motion cabinet, Space Harrier is often ranked among Suzuki's best works. It has made several crossover appearances in other Sega titles, and inspired a number of clones and imitators, while Capcom and PlatinumGames director Hideki Kamiya cited it as an inspiration for him entering the video game industry.

Space Harrier has been ported to over twenty different home computers and home video game consoles, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Two home-system sequels followed in Space Harrier 3-D and Space Harrier II (both released in 1988), and the arcade spin-off Planet Harriers (2000). A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003.