Scooby-Doo! Night of 100 Frights

Scooby-Doo! Night of 100 Frights
North American PlayStation 2 cover art
DeveloperHeavy Iron Studios
PublisherTHQ
DirectorShiraz Akmal
ProducerAnna Donlon
DesignersGary Sproul
Matt Coohill
Justin Norr
ProgrammerShiraz Akmal
ArtistJeffrey Berting
WriterDan Slott
ComposersTodd Dennis
Tommy Tallarico
Howard Ulyate
EngineRenderWare
Platforms
ReleasePlayStation 2
  • NA: May 29, 2002
  • EU: August 16, 2002
  • AU: October 31, 2002
GameCube
  • NA: September 12, 2002
  • EU: November 22, 2002
Xbox
  • NA: August 26, 2003
GenrePlatform
ModeSingle-player

Scooby-Doo! Night of 100 Frights is a 3D platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released in May 2002 in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles. The PlayStation 2 version became a Greatest Hits title in May 2003. The next Scooby-Doo game to be released for consoles was Scooby-Doo! Mystery Mayhem.

The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they are kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes.