SSX (2000 video game)
| SSX | |
|---|---|
North American box art | |
| Developer | EA Canada |
| Publisher | EA Sports BIG |
| Producers | Larry LaPierre Steve Rechtschaffner |
| Programmer | Jon Spencer |
| Artist | Ian Lloyd |
| Series | SSX |
| Platform | PlayStation 2 |
| Release | |
| Genre | Sports (snowboarding) |
| Modes | Single-player, multiplayer |
SSX is a 2000 snowboarding video game developed by EA Canada and published by Electronic Arts as a launch title for the PlayStation 2. It is the first game in the SSX series, as well as the first title released under the EA Sports BIG publishing label, which specialized in extreme sports titles with an arcade feel.
SSX was a commercial success and received widespread acclaim, being widely regarded by critics as one of the standouts of the PlayStation 2's launch games. It also received numerous industry awards; the Academy of Interactive Arts & Sciences gave the game five awards, including "Console Sports Game of the Year", "Console Racing Game of the Year" and "Console Game of the Year". Subsequent titles in the SSX series include, in order of release, SSX Tricky (2001), SSX 3 (2003), SSX on Tour (2005), SSX Blur (2007), and SSX (2012), the final installment.
The executive producer and creative leader was Steve Rechtschaffner, who was also the inventor of the Olympic snowboard event called boardercross, which served as the inspiration for the game. Rechtschaffner led the development of SSX, SSX Tricky, and SSX 3, before moving into the chief creative officer role for EA Canada; he had no involvement in the other titles in the series.