Primal (video game)
| Primal | |
|---|---|
European box art | |
| Developer | Sony Computer Entertainment Europe |
| Publisher | Sony Computer Entertainment |
| Producers |
|
| Designers |
|
| Programmer | James Busby |
| Artist | Mark Gibbons |
| Writer | Jonathan Ashley |
| Composers |
|
| Platform | PlayStation 2 |
| Release | |
| Genre | Action-adventure |
| Mode | Single-player |
Primal is a 2003 action-adventure game developed by Sony Computer Entertainment Europe (later credited to its Cambridge Studio) and published by Sony Computer Entertainment for the PlayStation 2.
The game follows Jen, who has to restore balance to a group of troubled realms using demonic transformations alongside her gargoyle companion, Scree. Described as ambitious but flawed, the game received polarised reviews from critics. While its story, atmosphere, characters, voice acting, and high production value were praised, the combat, puzzles, and controls were seen as lacking. Marketed as one of Sony's potential new cornerstone franchises, it failed to meet sales expectations and a sequel was shelved early in development.