Nuclear Strike

Nuclear Strike
PlayStation cover art
DevelopersElectronic Arts
Tiburon Entertainment (Windows)
Pacific Coast Power & Light (N64)
PublishersElectronic Arts
THQ (N64)
DirectorsJohn Manley
Michael Becker
Jim Rushing
Thomas Boyd
ProducersMichael Kosaka
Paul Grace
DesignerR. J. Berg
ProgrammersDavid Gregory
Marco Busse
Marek Telgarsky
Stuart Riffle
Jeremy Paulding
Keelan Stuart
ArtistMargaret Foley
ComposersDon Veca
David O'Neal
SeriesStrike
PlatformsPlayStation, Windows, Nintendo 64
ReleasePlayStation
  • NA: September 24, 1997
  • PAL: September 1997
Windows
  • NA: September 29, 1997
  • PAL: February 2, 1998
  • JP: February 2, 1998
Nintendo 64
  • NA: November 30, 1999
  • EU: March 3, 2000
GenreShooter
ModeSingle-player

Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth installment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a Windows port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.

Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force – the player's allies – pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retains the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armor and a hovercraft. The player also commands ground troops in occasional real-time strategy sections.

The game received mixed reviews. Critics noted a weak storyline, but praised the full-motion video, as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay, but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.