Need for Speed: Porsche Unleashed

Need for Speed: Porsche Unleashed
North American PC box art, featuring the 996-series Porsche 911 Turbo
DevelopersEden Studios (PS)
EA Canada (PC)
Pocketeers (GBA)
PublishersPlayStation, Windows
Electronic Arts
Game Boy Advance
DesignerSylvain Branchu
ProgrammersBertrand Felicite
Pierre-Arnaud Lambert
Sébastien Tixier
Brad Gour (PC)
ArtistsJean-Marie Nazaret
Robert Adams (PC)
ComposersThomas Colin
Manuel Lauvernier
Saki Kaskas (PC)
SeriesNeed for Speed
PlatformsPlayStation, Microsoft Windows, Game Boy Advance
ReleasePlayStation
  • NA: March 29, 2000
  • EU: June 23, 2000
Windows
  • NA: March 29, 2000
  • EU: July 21, 2000
Game Boy Advance
  • NA: March 15, 2004
  • EU: March 26, 2004
GenreRacing
ModesSingle-player, multiplayer

Need for Speed: Porsche Unleashed (released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany) is a 2000 racing video game published by Electronic Arts for PlayStation and Microsoft Windows. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000.

The game is generally considered the final "classic" Need for Speed title before EA Black Box took over development for mainline entries in the series for many years (beginning with the PS2 version of Need for Speed: Hot Pursuit 2). The game also marked the beginning of a 16-year exclusive licensing agreement between Porsche and EA that began in 2000 and ended in 2016 that prohibited most other developers from featuring Porsche cars in other video games without receiving a sub-license from EA. As a result of the licensing deal, many games used RUF and Gemballa models as a loophole in place of Porsche to circumvent Porsche's licensing, as Ruf is considered by the German government to be a full-fledged manufacturer; as such, Ruf models have unique VINs.