Mortal Kombat Mythologies: Sub-Zero
| Mortal Kombat Mythologies: Sub-Zero | |
|---|---|
North American PlayStation box art | |
| Developer | Midway |
| Publishers |
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| Directors | Dimitrios Tianis Bill O'Neil |
| Producers | John Tobias Dimitrios Tianis Michael Gottlieb |
| Designer | John Tobias |
| Artists | John Tobias Joshua Y. Tsui Carlos Pesina Eugene Geer |
| Composer | Dan Forden |
| Series | Mortal Kombat |
| Platforms | PlayStation, Nintendo 64 |
| Release | PlayStation Nintendo 64 |
| Genre | Action-adventure |
| Mode | Single-player |
Mortal Kombat Mythologies: Sub-Zero is a 1997 action-adventure game developed and published by Midway for the PlayStation and Nintendo 64. A spin-off of the Mortal Kombat franchise, it is the first installment not to be a fighting game. Set before the first game in the series, it follows Bi-Han, the elder Sub-Zero, in his quest to find Shinnok's amulet. It also serves as a prequel to Mortal Kombat 4, which was released the same year, introducing characters and story elements that would be used by the fourth main installment. Mythologies is the final game in the series to use digitized actors.
The game drew a divisive response from critics, with the PlayStation version considered the superior of the two releases. Praise was directed at the transition from the fighting game genre to action-adventure and the PlayStation version's live-action cutscenes, but the controls and punishing level design received criticism. Retrospective reviews have been more negative and some consider the game as one of the worst in the Mortal Kombat franchise. The game was re-released in 2025 as part of the Mortal Kombat: Legacy Kollection compilation.