Line of Fire (video game)

Line of Fire
Japanese arcade flyer
DeveloperSega
PublishersSega
Home computers
U.S. Gold
ComposerM.A
PlatformsArcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, Master System
ReleaseArcade
  • JP: October 4, 1989
  • NA: April 1990
Home computers
  • UK: December 1990
Master System
  • PAL: December 19, 1991
GenreLight gun shooter
ModesSingle-player, multiplayer
Arcade systemSega X Board

Line of Fire, released as Line of Fire: Bakudan Yarou in Japan, is a 1989 light gun shooter game developed and published by Sega for arcades. It was released with two arcade cabinet versions: a standard upright and a sit-down cockpit, both featuring two positional guns. The cockpit design allows the player(s) to sit down while playing the game, while having two-handed machine guns, controlled by a potentiometer-controlled gun alignment software system. The game follows a two-man commando unit as they try to escape from a terrorist facility after seizing a prototype weapon.

The arcade game was praised by critics for its pseudo-3D graphics and cockpit cabinet, but its gameplay was criticized for being derivative of Operation Wolf (1987) and Operation Thunderbolt (1988). It was converted for home computers and published by U.S. Gold in 1990, and then released for the Master System in 1991; however, the style of the latter version was changed to that of an overhead scrolling shooter game. Reviewers thought the home computer versions had "blocky" visuals but nonetheless had some nice touches, while the Master System version also received mixed reviews.