James Bond 007: Nightfire

James Bond 007: Nightfire
North American cover art
DevelopersEurocom
Gearbox Software (PC)
JV Games (GBA)
PublisherElectronic Arts
DirectorsTim Rogers
Landon Montgomery (PC)
ProducersMorgan Roarty
Randy Pitchford (PC)
ProgrammersSimon Mills
Patrick Deupree & Sean Cavanaugh (PC)
ArtistsDave Carson
Jeremy Cook (PC)
WritersDanny Bilson
Paul De Meo
ComposersSteve Duckworth
Ed Lima (PC)
Jeff Tymoschuk
SeriesJames Bond video games
EngineGoldSrc (PC)
PlatformsGameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, Mac OS X
ReleaseGameCube, PlayStation 2, Xbox
  • NA: 19 November 2002
  • EU: 29 November 2002
Microsoft Windows
  • NA: 25 November 2002
  • EU: 6 December 2002
Game Boy Advance
  • NA: 18 March 2003
  • EU: 28 March 2003
Mac OS X
  • NA: 21 June 2004
  • EU: 19 July 2004
GenreFirst-person shooter
ModesSingle-player, multiplayer

James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. Eurocom developed the console versions, Gearbox Software developed the Windows version, and JV Games developed the Game Boy Advance version. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.

The game's story involves fictional British Secret Service agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.

The home console versions received positive reviews from critics with the gameplay, multiplayer, and character models being praised, while other versions received mixed reactions for not having the same amount of content as the console versions, in addition to being different.