Resident Evil 6

Resident Evil 6
DeveloperCapcom
PublisherCapcom
DirectorEiichiro Sasaki
ProducerYoshiaki Hirabayashi
DesignerJiro Taoka
ProgrammerSoji Seta
ArtistTomonori Takano
WritersShōtarō Suga
Hiroshi Yamashita
ComposersAkihiko Narita
Akiyuki Morimoto
Kōta Suzuki
Azusa Kato
Thomas Parisch
Laurent Ziliani
Daniel Lindholm
Sebastian Schwartz
SeriesResident Evil
EngineMT Framework
Platforms
Release
2 October 2012
  • PlayStation 3, Xbox 360
    • WW: 2 October 2012
    • JP: 4 October 2012
    Windows
    • AU: 21 March 2013
    • WW: 22 March 2013
    PlayStation 4, Xbox One
    • WW: 29 March 2016
    Nintendo Switch
    • WW: October 29, 2019
GenreThird-person shooter
ModesSingle-player, multiplayer

Resident Evil 6 is a 2012 third-person shooter video game developed and published by Capcom. The sixth main installment in the Resident Evil series, Resident Evil 6 was released for the PlayStation 3 and Xbox 360 in October 2012, and for Windows in March 2013. It was re-released with all downloadable content for the PlayStation 4 and Xbox One in March 2016, and for the Nintendo Switch in October 2019. Players control Chris Redfield, Leon S. Kennedy, Jake Muller and Ada Wong as they confront the force behind a worldwide bio-terrorist attack. The story is centred around their four interwoven campaigns, and every campaign features a unique style in both tone and gameplay.

Resident Evil 6 was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's largest production. Resident Evil 6 received mixed reviews from critics, who praised the graphics, artificial intelligence and controls, but criticized the execution of the interwoven campaigns and departure from the survival horror roots of the franchise in favor of a more action-oriented style. Despite these criticisms, the game sold 15.2 million units by September 2025. Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to the survival horror genre.