Galaxian

Galaxian
Japanese arcade flyer
DeveloperNamco
Publishers
DesignersKazunori Sawano
Shigeichi Ishimura
ProgrammerKōichi Tashiro
ArtistHiroshi Ono
ComposerToshio Kai
SeriesGalaxian
Platform
Arcade
Release
September 15, 1979
  • Arcade
    • JP: September 15, 1979
    • EU: November 1979
    • NA: February 1980
    Astrocade
    • August 1981
    5200
    • November 1982
    Atari 8-bit
    • 1982
    2600
    • May 1983
    IBM PC
    • 1983
    MZ, PC-8801
    ColecoVision, VIC-20
    • May 1984
    Apple II
    • Mid-1984
    C64
    • July 1984
    Famicom
    • JP: September 7, 1984
    MSX, X1
    ZX Spectrum
    Famicom Disk System
    • JP: July 20, 1990
    Game Boy
    • JP: July 14, 1995
    • NA: September 1995
    • EU: 1995
    Zaurus
    Mobile
    • WW: 2004
GenreFixed shooter
ModesSingle-player, multiplayer

Galaxian is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

Designed by company engineer Kazunori Sawano, Galaxian was Namco's answer to Space Invaders, a similar space shooter released the previous year by rival developer Taito. Space Invaders was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the space combat scenes in Star Wars, with enemies originally being in the shape of the film's TIE Fighters. Galaxian is one of the first video games to feature RGB color graphics, and the first to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling; the latter was limited to the starfield background while the game itself remained a fixed shooter.

Galaxian was Namco's first major arcade video game hit. It was the second highest-grossing arcade video game of 1979 and 1980 in Japan and the second highest-grossing of 1980 in the United States, where it became one of the best-selling arcade games of all time with 50,000 arcade units sold by 1982. The game was celebrated for its gameplay and use of true color graphics. In retrospect, it has gained fame for its historical importance and technological accomplishments as one of the most important in the golden age of arcade video games. Its success led to several sequels and reimaginings, most notably Galaga (1981), which surpassed it in popularity. Galaxian has also been ported to many home systems and is included in numerous Namco compilations.