Galaga

Galaga
Japanese arcade flyer
DeveloperNamco
Publishers
DirectorShigeru Yokoyama
ProgrammerToru (Tetsu) Ogawa
ArtistHiroshi Ono
ComposerNobuyuki Ohnogi
SeriesGalaxian
Platform
Arcade
Release
September 1981
  • Arcade
    • JP: September 1981
    • NA: November 1981
    • EU: 1981
    SG-1000
    • JP: November 1983
    MSX
    NES
    • JP: February 15, 1985
    • NA: September 1988
    • PAL: 1988
    PC-98
    • JP: April 1985
    7800
    • August 1986
    M5
    Famicom Disk System
    • JP: June 22, 1990
    Game Boy
    • JP: July 14, 1995
    • NA: September 1995
    • EU: 1995
    Mobile
    • JP: June 11, 2001
GenreFixed shooter
ModesSingle-player, multiplayer
Arcade systemNamco Galaga

Galaga is a 1981 fixed shooter video game developed and published by Namco for Japanese and European arcades; it was distributed by Midway Manufacturing in North America. It is the sequel to 1979's Galaxian, and the second game in the Galaxian series. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued by another ship to give the player a "dual fighter" with additional firepower.

Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, in which a ship was captured using a large circular beam. The project became immensely popular around the company, with Namco's president Masaya Nakamura even taking interest.

Although early location tests were unsuccessful, Galaga went on to become one of the most successful titles of the golden age of arcade video games, routinely appearing on Japanese and American arcade charts through 1987. It was acclaimed by critics for its gameplay, innovation, addictive nature and improvements made over its predecessor, and is widely regarded as one of the greatest video games of all time. Several home ports were released for a multitude of platforms, including the MSX, Atari 7800, and NES, alongside releases on digital distribution platforms such as Xbox Live Arcade and appearances in many Namco compilations. It was followed by Gaplus in 1984.