Fighters Megamix

Fighters Megamix
North American Saturn box art
DeveloperSega AM2
PublishersSega
Tiger Electronics (Game.com)
DirectorHiroshi Kataoka
ProducerYu Suzuki
ProgrammersTetsuya Sugimoto
Hideya Shibazaki
ArtistYouji Kato
ComposersTakenobu Mitsuyoshi
Hiroshi Kawaguchi
PlatformsSega Saturn, Game.com
ReleaseSaturn
  • JP: December 21, 1996
  • NA: May 13, 1997
  • PAL: June 5, 1997
Game.com
GenreFighting
ModesSingle-player, multiplayer

Fighters Megamix is a 1996 fighting video game developed by Sega AM2, a crossover between Sega's 3D arcade games Virtua Fighter 2 and Fighting Vipers, with unlockable characters from several other AM2 games such as Virtua Cop 2 and Daytona USA. Developed for Sega Saturn, it had a global release in 1997; unlike most of AM2's games of the era, Fighters Megamix did not have an arcade release.

Intended as an introduction to Virtua Fighter 3 (which was announced but never released for the Saturn), Fighters Megamix utilized the concept originally used by The King of Fighters, whereby characters and styles from different games were mixed together. The open ended rings from Virtua Fighter are present (but with no ring-out), and also the closed cages from Fighting Vipers. Virtua Fighter characters have new moves taken from Virtua Fighter 3, including the dodge move, which allows characters to sidestep, avoiding a dangerous blow and opening at the same time room for a counter. It allows gamers to play as the bosses of both Virtua Fighter 2 and Fighting Vipers without cheat codes.

Upon release, it was hailed as one of the Saturn's best games, with critics deeming its crossover mechanics a complete success, and met with strong sales.