F-Zero X
| F-Zero X | |
|---|---|
North American Nintendo 64 box art | |
| Developer | Nintendo EAD |
| Publisher | Nintendo |
| Director | Tadashi Sugiyama |
| Producer | Shigeru Miyamoto |
| Artist | Takaya Imamura |
| Composers |
|
| Series | F-Zero |
| Platforms | Nintendo 64, iQue Player |
| Release | Nintendo 64 iQue Player
|
| Genre | Racing |
| Modes | Single-player, multiplayer |
F-Zero X is a 1998 racing game developed and published by Nintendo for the Nintendo 64. It is the sequel to the original F-Zero (1990), and the first F-Zero game with 3D graphics. It has a steep learning curve and its gameplay experience is similar to that of the original. The F-Zero X Expansion Kit, an expansion pack for the 64DD featuring 12 more tracks and track and vehicle editors, was released in Japan in 2000 .
F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.