F-Zero X

F-Zero X
North American Nintendo 64 box art
DeveloperNintendo EAD
PublisherNintendo
DirectorTadashi Sugiyama
ProducerShigeru Miyamoto
ArtistTakaya Imamura
Composers
  • Taro Bando
  • Hajime Wakai
SeriesF-Zero
PlatformsNintendo 64, iQue Player
ReleaseNintendo 64
  • JP: July 14, 1998
  • NA: October 27, 1998
  • EU: November 6, 1998
iQue Player
  • CHN: February 25, 2004
GenreRacing
ModesSingle-player, multiplayer

F-Zero X is a 1998 racing game developed and published by Nintendo for the Nintendo 64. It is the sequel to the original F-Zero (1990), and the first F-Zero game with 3D graphics. It has a steep learning curve and its gameplay experience is similar to that of the original. The F-Zero X Expansion Kit, an expansion pack for the 64DD featuring 12 more tracks and track and vehicle editors, was released in Japan in 2000 .

F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.