Crash: Mind over Mutant
| Crash: Mind over Mutant | |
|---|---|
Box art depicting the game's protagonist, Crash Bandicoot, fighting off (clockwise from right) a Yuktopus, a Snipe and a Sludge. | |
| Developer | Radical Entertainment |
| Publishers | |
| Producer | Kirsten Forbes |
| Designer | Joe McGinn |
| Programmer | Ian Gipson |
| Artist | Yousuf Mapara |
| Writer | Christopher Mitchell |
| Composer | Marc Baril |
| Series | Crash Bandicoot |
| Platforms | PlayStation 2 PlayStation Portable Wii Xbox 360 |
| Release | |
| Genres | Platform, beat 'em up |
| Modes | Single-player, multiplayer |
Crash: Mind over Mutant is a 2008 platform game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by Virtuos), Wii and Xbox 360. It was released in North America on October 7, 2008, and was later released in Europe and Australia on October 30 and October 31, respectively. A separate version for the Nintendo DS was developed by Tose. It is the second game in the series not to have a Japanese release, (after Crash of the Titans), the first to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy — a remaster of the first three Crash games.
Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, and the seventh in the main franchise. The game's story centers on the arrival of a popular technological device (a parody of devices such as the iPhone and BlackBerry) that puts whoever uses it under the control of the device's creators, Doctor Neo Cortex and Doctor Nitrus Brio. Crash Bandicoot – protagonist of the series and only one unaffected by the device besides his spirit ally Aku Aku – must free his friends from the control of the device and put an end to Cortex and Brio's plot.
The title was met with generally mixed reviews, with opinions varying amongst its different versions. The PlayStation 2 and Wii versions saw generally favorable response, while the Xbox 360 version generated a less positive reaction. Much praise was aimed towards the voice acting and the satirical humor of the game's narrative, cutscenes and dialogue, while the unadjustable camera and extensive backtracking were criticised.