Colony Wars: Red Sun
| Colony Wars: Red Sun | |
|---|---|
European box art | |
| Developer | Psygnosis |
| Publishers | |
| Producer | Dave Semmens |
| Designers | Simon Stratford Jody Cobb Scott Naylor |
| Programmers | Mike Chilton (lead) Graeme Baird Simon Booth Julian Gold |
| Artists | Ben Devereau Chris Hogg |
| Composer | Gary McKill |
| Series | Colony Wars |
| Platform | PlayStation |
| Release | |
| Genre | Space combat simulator |
| Mode | Single-player |
Colony Wars: Red Sun (called Colony Wars III: Red Sun in North America) is a 2000 space combat simulator video game developed by Psygnosis and published by Sony Computer Entertainment for the PlayStation. It is a sequel to Colony Wars in 1997 and Colony Wars: Vengeance in 1998. Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.
The game was originally set for release in North America by Psygnosis in March 2000, before it was delayed a few times, once to early April, then to late April or early May, and then to 1 June after being picked up by Midway Games.