Burnout Revenge
| Burnout Revenge | |
|---|---|
| Developer | Criterion Games |
| Publisher | Electronic Arts |
| Director | Alex Ward |
| Producer | Emily Newton Dunn |
| Designers | Paul Cross Chris Roberts |
| Programmers | Hamish Young Paul Ross |
| Artist | Stephen Uphill |
| Series | Burnout |
| Engine | RenderWare |
| Platforms | PlayStation 2, Xbox, Xbox 360 |
| Release | PlayStation 2, XboxXbox 360 |
| Genre | Racing |
| Modes | Single-player, multiplayer |
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. The game was also made backwards compatible with the Xbox One in May 2018, and the Xbox Series X/S upon the console's launch.
Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons. Revenge also expands on the combat side of its gameplay with new features such as "traffic checking" (ramming same-way traffic), Vertical Takedowns (landing on a rival car after the player's car drives over a jump), a new game type (Traffic Attack) and significant changes to the gameplay of Crash mode (a game type where players attempt to cause a crash as large as possible).
The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on November 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.