Art of Fighting (video game)
| Art of Fighting | |
|---|---|
North American arcade flyer | |
| Developer | SNK |
| Publishers | |
| Director | Hiroshi Matsumoto |
| Producer | Eikichi Kawasaki |
| Designers | Ahokamen Boke Teizo Muta Tony Oki |
| Programmer | John Guso |
| Composers | Masahiko Hataya Toshio Shimizu Yasumasa Yamada |
| Series | Art of Fighting |
| Platforms | Arcade, Neo Geo AES, Super NES, Genesis/Mega Drive, PC Engine CD-ROM², Neo Geo CD |
| Release | |
| Genre | Fighting |
| Modes | Single-player, multiplayer |
| Arcade system | Neo Geo MVS |
Art of Fighting, known in Japan as Dragon & Tiger Fist, is a 1992 fighting game developed and published by SNK for the Neo Geo MVS arcade system. It is the first game in the Art of Fighting series. It was eventually ported to the Neo Geo AES, Neo Geo CD, PC Engine CD-ROM², Sega Genesis, and Super Nintendo Entertainment System. The game follows Kyokugenryu Karate users Ryo Sakazaki and Robert Garcia as they travel to fight criminals from South Town in order to find Ryo's missing sister Yuri. The game employs special moves and stronger Desperation Moves that can be performed strategically by filling the player's energy bar and removing enemies by taunting them.
The game originated from Hiroshi Matsumoto's desire to create his own fighting game while making high emphasis on the storytelling. The developers from SNK found the gameplay challenging for the first time a video game developed a Desperation Move and made notable emphasis of graphical damage.
The game went to become one of SNK's biggest hits from the early 1990s for its focus on fighting engine and storytelling. Art of Fighting introduced many concepts that have since become fighting game staples, including super gauge, super moves, taunts, dashes and screen scaling. This eventually led to connect it to other SNK franchises to in the form of crossovers with the Fatal Fury series among others which would form as the basis of The King of Fighters series from SNK. Despite its commercial success, critical response to the gameplay was negative, as many considered the game inferior to previously released games like Street Fighter II, also resulting in criticism from their similarities; nevertheless, the visuals were praised.