Zoop

Zoop
DevelopersHookstone
PanelComp (SNES, Genesis)
Electric Spectacle Productions (Jaguar)
PublishersViacom New Media
Tectoy (MS-DOS)
Atari Corporation (Jaguar)
Media Quest (PS, Saturn)
Yanoman (Game Boy)
DirectorJim Hanson
ProducerI. Kenneth Miller
DesignerJason McGann
ProgrammerJohn Rocke
ArtistsIan J. Bowden
Malcolm Cooper
Peter Tattersall
ComposersBob Scumaci
Mark Davis
Brian L. Schmidt
PlatformsGenesis/Mega Drive, Game Boy, Game Gear, Mac OS, MS-DOS, PlayStation, Sega Saturn, Super NES, Atari Jaguar
Release
1 June 1995
  • Genesis
    • NA: 1 June 1995
    • EU: 28 October 1995
    Super NES
    MS-DOS
    • NA: 30 September 1995
    • BRA: 1995
    Macintosh
    PlayStation
    • NA: 20 November 1995
    • JP: 22 November 1996
    Game Boy
    • NA: 5 November 1995
    • EU: 1995
    • JP: 31 January 1997
    Game Gear
    Jaguar
    • NA: 5 January 1996
    • EU: 5 January 1996
    Saturn
    • JP: 29 November 1996
GenrePuzzle
ModesSingle-player, multiplayer (Game Boy)

Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Sega Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.

A month before release, Zoop was one of four games played in the preliminary rounds of the Blockbuster World Video Game Championship II competition, a rare instance of an as-yet-unreleased game being used in a video game competition.