Zombies Ate My Neighbors
| Zombies Ate My Neighbors | |
|---|---|
North American Genesis box art | |
| Developer | LucasArts |
| Publisher | Konami |
| Designer | Mike Ebert |
| Programmer | Dean Sharpe |
| Artists | Collette Michaud Leonard Robel Sean Turner |
| Composers | Joe McDermott George Sanger |
| Platforms | Super NES, Genesis/Mega Drive, Windows, Nintendo Switch, PlayStation 4, Xbox One |
| Release | Super NES Genesis/Mega Drive Windows, Switch, PlayStation 4, Xbox One
|
| Genre | Run and gun |
| Modes | Single-player, multiplayer |
Zombies Ate My Neighbors is a 1993 run and gun video game developed by LucasArts and published by Konami for the Super Nintendo Entertainment System and Sega Genesis. The player controls the protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror films. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.
While not a great commercial success, the game was well-received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. Both games were re-released as part of Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol for the Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows by Disney Interactive in June 2021.