Wu-Tang: Shaolin Style
| Wu-Tang: Shaolin Style | |
|---|---|
North American cover art | |
| Developer | Paradox Development |
| Publisher | Activision |
| Producers | Kevin Mulhall Oliver "Power" Grant Duane Grant |
| Designer | Benjamin Kutcher |
| Programmer | Peter Jefferies |
| Artist | Paul Interrante |
| Writers | Adam Goldberg (story) Jay Halderman |
| Composers | Wu-Tang Clan Howard Drossin Keith Arem |
| Platform | PlayStation |
| Release | |
| Genre | Fighting |
| Modes | Single-player, multiplayer |
Wu-Tang: Shaolin Style, released as Wu-Tang: Taste the Pain in PAL regions, is a 1999 fighting game developed by Paradox Development and published by Activision for the PlayStation. The basis for the game's story and setting is the hip hop group Wu-Tang Clan, featuring characters based on the members' stage personas and the martial arts themes of their music. Some members of the group also provide voiceover work and made vocal and production contributions to the music.
Wu-Tang: Shaolin Style uses a unique game engine by Paradox that was originally made for their unreleased PlayStation title Thrill Kill. The game was noteworthy for allowing up to four players to fight simultaneously, a feature present in Shaolin Style. Due to the game's graphic depictions of blood and violence, a special code printed on the instruction manual must be entered within the game to see the full, uncensored action.