Wu-Tang: Shaolin Style

Wu-Tang: Shaolin Style
North American cover art
DeveloperParadox Development
PublisherActivision
ProducersKevin Mulhall
Oliver "Power" Grant
Duane Grant
DesignerBenjamin Kutcher
ProgrammerPeter Jefferies
ArtistPaul Interrante
WritersAdam Goldberg (story)
Jay Halderman
ComposersWu-Tang Clan
Howard Drossin
Keith Arem
PlatformPlayStation
Release
  • NA: December 2, 1999
  • PAL: 1999
GenreFighting
ModesSingle-player, multiplayer

Wu-Tang: Shaolin Style, released as Wu-Tang: Taste the Pain in PAL regions, is a 1999 fighting game developed by Paradox Development and published by Activision for the PlayStation. The basis for the game's story and setting is the hip hop group Wu-Tang Clan, featuring characters based on the members' stage personas and the martial arts themes of their music. Some members of the group also provide voiceover work and made vocal and production contributions to the music.

Wu-Tang: Shaolin Style uses a unique game engine by Paradox that was originally made for their unreleased PlayStation title Thrill Kill. The game was noteworthy for allowing up to four players to fight simultaneously, a feature present in Shaolin Style. Due to the game's graphic depictions of blood and violence, a special code printed on the instruction manual must be entered within the game to see the full, uncensored action.