Wing Commander IV: The Price of Freedom

Wing Commander IV
DeveloperOrigin Systems
PublisherElectronic Arts
DirectorsAnthony Morone (game)
Chris Roberts (cutscenes)
ProducersMark Day
Dallas Snell (game)
DesignersBen Potter
Jeff Shelton
Scott Shelton
ProgrammerFrank Roan
ArtistsJeffery Combs
Chris Douglas
WritersTerry Borst
Frank De Palma
ComposerGeorge Oldziey
SeriesWing Commander
PlatformsDOS, Windows, Mac OS, PlayStation
ReleaseDOS, Windows, Mac OS
  • NA: February 8, 1996
  • EU: 1996
PlayStation
  • NA: May 14, 1997
  • EU: June 1997
GenreSpace combat simulator
ModeSingle-player

Wing Commander IV: The Price of Freedom is the fourth main game in the Wing Commander science fiction space combat simulator video game series, produced by Origin Systems and released by Electronic Arts for the PC in 1996 and the PlayStation in 1997 (the game was also released on the North American PlayStation Network Store in 2009).

The first game set after the end of the Terran-Kilrathi War, Wing Commander IV depicts a galaxy in the midst of a chaotic transition, with human civilians, Kilrathi survivors and former soldiers on both sides attempting to restabilize their lives. A novelization, by William R. Forstchen and Ben Ohlander, was published on October 1, 1996.