Wing Commander (video game)
| Wing Commander | |
|---|---|
| Developer | Origin Systems |
| Publisher | Origin Systems |
| Director | Chris Roberts |
| Producers | Chris Roberts Warren Spector |
| Designer | Chris Roberts |
| Writer | Jeff George |
| Composers | George Alistair Sanger David Govett |
| Series | Wing Commander |
| Platform | |
| Release | |
| Genre | Space flight simulation |
| Mode | Single-player |
Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990, and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.
Two expansion packs for the game were released: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.
The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space", it features a multinational cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).