WWE WrestleMania X8 (video game)

WWE WrestleMania X8
DeveloperYuke's
Publishers
DirectorHirofumi Morino
Designers
  • Takumi Kon
  • Shinya Masuda
  • Shunsuke Katsumata
ArtistBrian Wanamaker
Composers
  • Tomoyuki Hamada
  • Satoshi Miyashita
  • Akira Yasumichi
  • Tenyuu Nakamura
PlatformGameCube
Release
  • NA: June 10, 2002
  • JP: September 6, 2002
  • EU: September 27, 2002
  • AU: October 9, 2002
GenreSports
ModesSingle-player, multiplayer

WWE WrestleMania X8 is a professional wrestling video game developed by Yuke's and published exclusively to the GameCube by THQ on June 10, 2002. The game is named after the WrestleMania X8 pay-per-view event that was held at the Skydome in Toronto, Canada on March 17, 2002.

The game was originally going to be called WWF WrestleMania X8, however the WWF became WWE on May 6, 2002, as a result of an on-going trademark dispute with the World Wide Fund for Nature. Whilst the external packaging labels this as a "WWE" release, its gameplay and inner contents fully retain all "WWF" logos and references.