Vulkan

Vulkan
Original authorsAMD, DICE (original Mantle design)
DevelopersKhronos Group (donated and derived variant, as Vulkan)
Initial release16 February 2016 (16 February 2016)
Stable release
1.4.346  / 13 March 2026 (13 March 2026)
Written inC (also available C++ API)
Operating systemAndroid, Linux, BSD Unix, Windows, Nintendo Switch, Fuchsia, Raspberry Pi, vxWorks, QNX, HarmonyOS, OpenHarmony, Oniro, Haiku, Stadia, Tizen,
Through portability workarounds: macOS, iOS, Aurora OS
Type3D graphics and compute API
LicenseApache Software License 2.0, MIT License, Creative Commons Attribution 4.0 International
Websitehttps://www.vulkan.org/
Repository

Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and modern multi-core CPUs also.

Microsoft supports Vulkan 1.2 (and more) on Windows 10 and 11, with a downloadable compatibility pack.