Virtua Racing

Virtua Racing
Arcade flyer
DeveloperSega AM2
PublishersSega
Time Warner (Saturn)
DirectorYu Suzuki
DesignerToshihiro Nagoshi
ProgrammerYu Suzuki
ComposerTakenobu Mitsuyoshi
PlatformsArcade, Mega Drive/Genesis, 32X, Saturn
Release
August 1992
  • Arcade
    • JP: August 1992
    • EU: August 10, 1992
    • AU: October 10, 1992
    • NA: October 1992
    • WW: February 1993
    Genesis/Mega Drive
    • NA: March 14, 1994
    • EU: March 16, 1994
    • JP: March 18, 1994
    32X
    • NA: November 21, 1994
    • EU: December 1994
    • JP: December 16, 1994
    Saturn
    • NA: November 6, 1995
    • EU: November 1995
    • JP: December 22, 1995
GenreRacing
ModesSingle-player, multiplayer
Arcade systemSega Model 1

Virtua Racing (V.R.) is a 1992 Formula One racing video game developed by Sega AM2 and published by Sega for arcades. It was initially a proof-of-concept application for exercising the "Model 1", a new 3D graphics platform then under development. The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

The original arcade game has three circuits, designated into difficulties. Beginner is Big Forest, intermediate is Bay Bridge and expert is Acropolis. Each level has its own special feature, for example the amusement park in "Big Forest", or the "Bay Bridge" itself, or the tight hairpin of "Acropolis". When selecting a car, the player can choose different transmission types. VR introduced the "V.R. View System" by allowing the player to choose one of four views to play the game. This feature was then used in most other Sega arcade racing games (and is mentioned as a feature in the attract mode of games such as Daytona USA).

Virtua Racing was among the highest-grossing arcade games of 1992 in Japan and North America, 1993 in Europe, Australia and worldwide. It successfully received the award for Most Innovative New Technology from the Amusement & Music Operators Association (AMOA). Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygon graphics among a wider audience. It was later ported to home consoles, starting with the Mega Drive/Genesis in 1994.