Viktor Antonov (artist)
Viktor Antonov | |
|---|---|
Виктор Руменов Антонов | |
Antonov at Paris Games Week in 2010 | |
| Born | February 5, 1972 |
| Died | February 7, 2025 (aged 53) |
| Alma mater | ArtCenter College of Design |
| Years active | 1997—2025 |
Viktor Antonov (Bulgarian: Виктор Антонов; 5 February 1972 – 7 February 2025) was a Bulgarian artist, video game designer, writer, and worldbuilder who worked on numerous first-person shooter (FPS) games. In 2017, Blake Hester wrote for Vice that Antonov "has created disturbing, memorable, and unique worlds" which "conjure images of cyberpunk metropolises and grim London alleyways."
Antonov's first game credits were at Xatrix Entertainment, for Redneck Rampage (1997), Redneck Deer Huntin' (1998), Redneck Rampage Rides Again (1998), and Kingpin: Life of Crime (1999). At Valve, he worked on Counter-Strike: Source (2004), Half-Life 2 (2004), and Half-Life 2: Lost Coast (2005). As art director of Half-Life 2, he principally designed its dystopian setting of City 17: a decaying Eastern European city occupied by the Combine alien empire, featuring Soviet-era Brutalist buildings and alien structures similar to panopticons which constitute the Combine's surveillance state. Antonov was temporarily art director of Valve's Team Fortress 2 (2007).
While developing Dark Messiah of Might and Magic (2006) and Dishonored (2012) at Arkane Studios, Antonov worked on films and wrote a graphic novel. He principally designed Dishonored's setting of Dunwall, a labyrinthine dystopian city with steampunk Victorian and Gothic buildings; it and City 17 are often considered some of the best worlds ever made for a video game. Finally, he had design roles on many ZeniMax Media-owned games: Wolfenstein: The New Order (2014), Fallout 4 (2015), Doom (2016), Dishonored 2 (2016), The Elder Scrolls: Legends (2017), and Prey (2017).