Video games in Sweden
The first 20 years of video game developing in Sweden included work mostly done by separate individuals. Developing costs increased and the industry structure became more complex over time. Mapping the business of Swedish game developing history has been relatively problematic, because individuals were spread all over the country while working with different platforms in PDP, C64, VIC-20, Amiga, and IBM PC compatibles. Home computers became the focus for the creativity among often self-educated youths who got access during the 1980s.
In 2018, the Swedish games industry generated €1.8 billion and it employed almost 8,000 people. For 2017, there were 4.2 million gamers in Sweden who spent $411.7 million.