VVVVVV

VVVVVV
DeveloperTerry Cavanagh
Publishers
  • WW: Terry Cavanagh
  • NA/EU: Nicalis (3DS, PS4, Vita, Switch)
  • JP: Pikii (3DS, Switch)
Designers
ComposerMagnus PÄlsson
EngineAdobe Flash (original)
C++ (2011 port)
PlatformsWindows, Nintendo Switch, OS X, Linux, Nintendo 3DS, PlayStation Vita, PlayStation 4, iOS, Android, Ouya
Release
January 11, 2010
  • Microsoft Windows, OS X
    January 11, 2010
    Linux
    July 26, 2011
    Nintendo 3DS
    • NA: December 29, 2011
    • EU: May 10, 2012
    • AU: October 4, 2012
    • JP: October 12th, 2016
    Ouya
    June 11, 2014
    iOS, Android
    June 12, 2014
    PlayStation 4, PlayStation Vita
    • NA: August 25, 2015
    • EU: August 26, 2015
    Nintendo Switch
    • NA/EU: November 17, 2017
    • JP: January 18, 2018
GenrePuzzle-platform
ModeSingle-player

VVVVVV is a 2010 puzzle-platform game created by Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.

The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Nintendo 3DS, and Nintendo Switch. Unofficial ports of the game have been made for the Pandora and Commodore 64.