UFO: Aftershock
| UFO: Aftershock | |
|---|---|
| Developer | Altar Interactive |
| Publishers | |
| Producer | Martin Klíma |
| Designers | Lukáš Veselý Vojtěch Vild |
| Programmer | Michal Světlý |
| Artists | Radim Pech David Zapletal Zdeněk Vespalec |
| Writer | David Ellis |
| Platform | Microsoft Windows |
| Release | |
| Genres | Real-time tactics Turn-based strategy |
| Mode | Single-player |
UFO: Aftershock is a real-time tactics/turn-based strategy video game developed by Altar Interactive and released by Cenega Publishing in Europe and Tri Synergy in North America in 2005. It is a squad combat game at its core with overlying strategic elements inspired by the 1994 classic UFO: Enemy Unknown, though less than its own 2004 predecessor, UFO: Aftermath. It was followed by UFO: Afterlight in 2007.