Tony Hawk's Pro Skater 2 (GBA video game)

Tony Hawk's Pro Skater 2
North American box art featuring Tony Hawk performing an aerial skateboarding trick
DeveloperVicarious Visions
PublisherActivision
Programmers
  • Matt Conte
  • Alex Rybakov
ComposerManfred Linzner
SeriesTony Hawk's
PlatformGame Boy Advance
Release
  • NA: June 11, 2001
  • EU: June 22, 2001
  • JP: December 14, 2001
GenreExtreme sports
ModeSingle-player

Tony Hawk's Pro Skater 2 is a 2001 extreme sports skateboarding video game developed by Vicarious Visions and published by Activision for the Game Boy Advance (GBA) handheld game console. It is a portable version of the console game of the same name, starring the skateboarder Tony Hawk. While the console versions of the game have the camera positioned behind the player-character, this version uses an isometric perspective, featuring modified levels taken from the console version. The player is tasked with getting as high a score as they can in a limited time by performing skateboarding tricks.

Vicarious Visions proposed the creation of a GBA version, getting approval from Activision and Tony Hawk. To include the tricks from the PlayStation, they created a 3D engine for the game, featuring polygonal characters. The music was composed by Manfred Linzner as a pastiche of the music featured in the series, as well as songs from "skate punk-type artists". Tony Hawk's series quality assurance testers were initially critical of the game for lacking "purposeful level design" and were brought on to help address these issues. It was released as a launch title for the GBA in North America and Europe in June 2001 after being developed for one year.

Tony Hawk's Pro Skater 2 has been generally well received, identified by multiple critics as one of the best GBA games. Vicarious Visions received particular praise, identified as having pushed the GBA beyond what people expected it to be capable of. While some critics had difficulty with the game's perspective and controls, it has been identified as an exemplar of how to port a console game to a handheld system. The 3D engine created for the game was used in future games by Vicarious Visions on the GBA, including its sequel, Tony Hawk's Pro Skater 3.