The Need for Speed
| Road & Track Presents: The Need for Speed | |
|---|---|
3DO box art featuring a Ferrari 512TR and a Porsche 911 (993) | |
| Developers | EA Canada EA Seattle (PC) |
| Publishers | Electronic Arts Electronic Arts Studios (PC) |
| Producer | Hanno Lemke |
| Programmer | Brad Gour |
| Artist | Markus Tessmann |
| Composers | Jeff van Dyck Saki Kaskas |
| Series | Need for Speed |
| Platforms | 3DO, MS-DOS, PlayStation, Saturn, Windows |
| Release | |
| Genre | Racing |
| Modes | Single-player, multiplayer |
Road & Track Presents: The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. Versions with additional tracks were released for MS-DOS (1995), PlayStation (1996), and Saturn (1996). The 1996 Windows release is subtitled SE (Special Edition).
The Need for Speed allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer controlled opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races. Electronic Arts collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game contains precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music.
The game was a commercial success. Video game publications praised the incorporation of realism into the gameplay and graphics, as well as the inclusion of full-motion videos.
It is the first game in the Need for Speed franchise, a sequel Need for Speed II was released in 1997.