The King of Fighters: Kyo (video game)
| The King of Fighters: Kyo | |
|---|---|
Cover of the game | |
| Developers | SNK, Yumekobo |
| Publisher | SNK |
| Producer | Norihide Kashiwada |
| Artist | Masato Matsumoto |
| Series | The King of Fighters |
| Platform | PlayStation |
| Release |
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| Genres | Adventure, role-playing game, visual novel |
| Mode | Single-player |
The King of Fighters: Kyo (Japanese: ザ・キング・オブ・ファイターズ 京, Hepburn: Za Kingu obu Faitāzu Kyo) is a 1998 adventure game developed by Yumekobo and SNK. It was released on August 27, 1998, in Japan for the Sony PlayStation console. The game is presented as an adventure game set with fights arranged in a similar fashion to turn-based role-playing games. The plot follows the titular character, Kyo Kusanagi, who prepares to participate in the next worldwide fighting tournament and learn about the origins of his lineage and his rival's, Iori Yagami. The two were originally rivals until they were cursed by the demon Yamata no Orochi. The player primarily controls Kyo Kusanagi, although several allies often side alongside him to form a team against other AI-controlled ones.
Based on Masato Matsumoto's manga of the same name, the game is a spin-off of The King of Fighters series. Unlike the manga, which was based on the end of The King of Fighters '95 and the next days of Kyo's life, this game focuses primarily on the prelude and development of The King of Fighters '97.
The game was never released outside Japan, leading to a poor legacy. It received mixed reviews. Although the story and presentation were praised for their visuals, voice acting, and expansion of Kyo's life, the gameplay was criticized for making fights confusing.