The House of the Dead: Overkill

The House of the Dead: Overkill
North American Wii box art
DevelopersHeadstrong Games
Modern Dream (Typing of the Dead)
PublisherSega
DirectorsSteve Pritchard
Tancred Dyke-Wells
ProducersBradley Crooks
Neil McEwan
DesignerAlastair Halsby
ProgrammerIan Crowther
ArtistsMark Slater
Casey Fulton
WriterJonathan Burroughs
ComposersJohn Sanderson
Nadeem Daya
SeriesThe House of the Dead
EngineBlitzTech
PlatformsWii, PlayStation 3, Windows, iOS, Android
Release
February 10, 2009
  • Wii
    • NA: February 10, 2009
    • EU: February 13, 2009
    • AU: February 19, 2009
    • JP: September 17, 2009
    PlayStation 3
    (Extended Cut)
    • NA: October 25, 2011
    • EU: October 28, 2011
    • AU: October 27, 2011
    • JP: February 23, 2012
    iOS, Android
    (The Lost Reels)
    • WW: April 25, 2013
    Windows
    (Typing of the Dead: Overkill)
    • WW: October 29, 2013
GenresRail shooter, light gun shooter
ModesSingle-player, multiplayer

The House of the Dead: Overkill is a 2009 on-rails light gun shooter game developed by Headstrong Games and published by Sega for the Wii. It is a spin-off of The House of the Dead series, a non-canonical prequel to the original game chronologically, and the first in the series to be released solely on a home console. An Extended Cut edition for PlayStation 3, compatible with the PlayStation Move accessory, was released in 2011. A mobile version, The Lost Reels, was released on iOS and Android devices in 2013.

An alternate version, The Typing of the Dead: Overkill, was released for Microsoft Windows in 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999's The Typing of the Dead. It includes the original shooting mechanics as an option.

After the game's initial Wii release, no new installments to the series were released for nearly a decade; the next game in the series would be the arcade-exclusive House of the Dead: Scarlet Dawn, a sequel to The House of the Dead 4, that was released in 2018.